This is a tiny gallery of pictures generated by a c++ ray tracer I wrote. I named it dirt, the "Distributed Improveable Ray Tracer". Dirt has constructive solid geometry, reflections, bump mapping, textures, a matrix library, and shadows, to name a few of its features.
Thumbnail | Description | Large color still | Large 3d | Color Mpeg | 3D Mpeg | Animated Gif |
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An idea of Mohammid Kizilbash. The face is of a girl he likes... | ![]() |
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Same scene with more effects. CSG, shadows, bumpmaps, reflection. Here is an mpeg movie clip (580K) | ![]() |
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Four reflective balls between two planes, shaded. | ![]() |
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A cube minus a sphere over a partially reflective floor. | ![]() |
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Earth in a reflective cube. | ![]() |
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3 cylinders anded together to produce a weird shape. Placed in a mirrored corner so you can see it from several perspectives | ![]() |
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A reflective ball with stars. | ![]() |
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Earth at night over water. | ![]() |
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My first nice mpeg. Two reflective concentric pipes cut by two spheres. The whole thing is between ground and sky planes. (300k) | ![]() |
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Earth with reflective halo. Suspended above large sphere with scoop. | ![]() |
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