This is a tiny gallery of pictures generated by a c++ ray tracer I wrote. I named it dirt, the "Distributed Improveable Ray Tracer". Dirt has constructive solid geometry, reflections, bump mapping, textures, a matrix library, and shadows, to name a few of its features.
Thumbnail | Description | Large color still | Large 3d | Color Mpeg | 3D Mpeg | Animated Gif |
An idea of Mohammid Kizilbash. The face is of a girl he likes... | ||||||
Same scene with more effects. CSG, shadows, bumpmaps, reflection. Here is an mpeg movie clip (580K) | ||||||
Four reflective balls between two planes, shaded. | ||||||
A cube minus a sphere over a partially reflective floor. | ||||||
Earth in a reflective cube. | ||||||
3 cylinders anded together to produce a weird shape. Placed in a mirrored corner so you can see it from several perspectives | ||||||
A reflective ball with stars. | ||||||
Earth at night over water. | ||||||
My first nice mpeg. Two reflective concentric pipes cut by two spheres. The whole thing is between ground and sky planes. (300k) | ||||||
Earth with reflective halo. Suspended above large sphere with scoop. |